Menu
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.The game is inspired by real medieval technology and the way people built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in 5th to 15th century.Medieval Engineers, is the company’s second “engineering” game after Space Engineers.
Nov 28, 2017 - yeah i got a medieval engineers server that is hosted on another. Files from my computer to that computer but i don't know how to update it. Medieval Engineers is all about building and the options are unlimited. Build anything from houses and castles to wagons and catapults.
Originally posted on Oct 18, 2016With the introduction of a highly detailed planet, a phenomenal world map that shows a symbolic depiction of the world, a fully updated rendering engine and many optimizations. Engineering in medieval times has never been this awesome.
Not to mention all the other new additions to the game, like doors, new particles, a wardrobe, land ownership, and finally the ability to play as a female engineer!Now it is possible to enjoy claiming territory, working together with allies to defend it from enemies, or siege and destroy other player’s castles! Go hunting for deer, fight off barbarian attacks, design your own banners, or simply enjoy the view of the world from atop your own castle.
Most features of the game support modding and the Steam Workshop, which already has thousands of items available to use with the game.Marek's Blog post: Medieval Engineers Re-Launch -WallpaperThe most important parts for this release are, of course, the new features we added to the game. We list them here so you can easily see what was added over the past few months.PlanetsHighly detailed planet with hidden surprises. There are lots of places for you to discover, nice views, and well defensible locations. In the future, we will add more resources, and other elements that make the planet more interesting.There is now a safe haven on the planet for you to start.
This area is claimed by the Engineers Guild and cannot be claimed by players. It contains some basic structures so you can start from there, but you are free to move elsewhere.It is also possible to mod the planet. A modding guide will be coming soon™.Female EngineerYou can now play as a female engineer! Simply build a wardrobe and switch to the female character there. In the future, we will add some way for it to remember your preferences so you don’t have to keep switching every time you join a new server.Improved BuildingSimilar to what Space Engineers introduced a while ago, we now have animated block rotations.
This will make rotating your blocks a lot more understandable.Building and pasting blueprints over trees will now remove the trees.Decay systemFallen castles will slowly decay from the world. This means that debris will not cause permanent server slowdowns.Abandoned constructions and castles will also be removed if ignored by players for too long.
![Medieval engineers seasons Medieval engineers seasons](http://www.medievalengineers.com/wp-content/uploads/2016/12/Engineer.jpg)
This also helps ensure that lively servers don’t get destroyed by abandoned junk scattered around the planet.Area ownershipYou can now claim areas! Claiming areas will allow you to finally protect your things from thieves, they will be unable to just go through doors and gates.In order to prevent players from claiming the whole world, you have to pay minor taxes to maintain your claim.Claimed areas have an outline while building so you can see what you own.Contextual GUIMost interactable elements in the game will now have a contextual GUI. Through this GUI you will be able to configure elements in a more user-friendly manner.Advanced world settingsWe moved the advanced world settings from the custom world screen into a separate screen, and tidied it up.World mapOf course, a large planet to play on is one thing, but you also need a way to see what it looks like. For that purpose, we have added a world map that will show you where people have started building their castles.CompassOne of the ways to navigate around the world is using a compass. So we added a basic compass. It will inform you where to find your claims, the directions of the areas around you, etc.Fast travelPlanets are pretty large, so knowing where other players are is not enough.
You also need to be able to get to them. To that end we have introduced fast travel. Through the map you will be able to initiate fast travel to areas, which will help navigate the planet.The fast travel is configurable through the game, you can add cooldowns, distance limitations, and limit whether or not players can only travel to inhabited areas.Customizable BannersHeraldry was a pretty major part of the Medieval Times and so we now added heraldry to the game. Decorate your castle with your own banners, or with your faction’s banners!You can design your banners at the banner workstation, which you will have to build and place in the world.It is also possible to mod the banners, you can find the modding guide here:WardrobeThe wardrobe allows you to change your engineer’s visual appearance.
Change the suit colour or character model as you please.Unified use and pickup keysIn order to remove the endless confusion with “Which key do I press?” we have unified the use, interact, pickup and configure keys into one cohesive key. Simply aim at what you want to interact with and press the F key. This is of course a rebindable key.There are also interaction hints that will display on the screen, telling you what you can do with the object. You can disable them in the game settings screen.Small doorsFinally you can lock your house. Place some doors and no-one will be taking your goulash from you!
They also animate more nicely now.Auto-walkWalking long distances is a drag, so we added auto-walk. Press T and enjoy the walk. Pressing forward or backward will stop the movement. This key is rebindable in the key bindings.Player inventory saved on the serverPlayer inventory is now saved on the server, if you disconnect or crash you will no longer lose all your things!Improved rendererWe have the new renderer as well, and the results show.:)Like and comment on our forum.
We are extremely proud of the work that has gone into the design of 0.7. The models - and many aspects of building in the game - have been redesigned from the ground up. Today we unveil this, and leave 0.6 behind. We recognize that with such a huge change, there will still be bugs, errors, imbalances. But given that Medieval Engineers is still in Early Access, we wanted you to jump in, see how it works, and help find the things that don't work right. If it ever becomes too much, you can switch back to the stable 0.6 branch as always! MULTIPLAYERWe have upgraded the multiplayer behavior, especially with regards to the grids, to ensure they are sent over the network quicker, and fully connected, to prevent grid desynchronization, ropes getting cut, and other horrible scenarios that would cause clients to freak out.
Serialization is now much faster in multiplayer. There is also better entity grouping to ensure grids load in together, which combined with lots of minor fixes, should significantly improve bandwidth.WHAT’S NEW?Blueprint Building to Survival:With the simple click of a button and a few swings with your trusty mallet, players can now add large buildings, such as castles to a survival world, as well as small constructions, including catapults, which are ready for action! Plus ropes and connections are now saved in blueprints. Blueprints now automatically store, and display, which mods are required, so you can always see what you may be missing when you place a blueprint. It also checks for research, shows you the resources needed to build it, and provides an easy way to check your progress.
You can now work together with your friends in building your town! World ChunkingWorld chunking is a new system that unloads objects that are very far from players. By doing this, we managed to vastly accelerate world loads, particularly for really large worlds. Dedicated servers should also see a reduction in memory usage. On top of this, it removed the need for abandoned grid decay, abandoned grids are usually not loaded into the scene, and thus do not consume any performance anymore. You can go explore servers and discover all kinds of ruins and structures left behind by people!This vastly accelerates world loads, saves and unloads entities that have no players nearby, thereby reducing memory usage and performance loading. It also removes the need for abandoned grid decay; abandoned grids no longer take up any performance.WHAT HAVE WE OVERHAULED?GUI:Be sure to check out the new main menu, blueprints screen, crafting screen and medieval master screen.
Every other aspect of GUI has been retouched to fit this new style for the game. It’s not only visual, every screen also had careful thought put into it about what we want to show, in order to improve the flow of user interaction.